The press-release of your exhibition explains the title Uncanny Dream as an uneasy feeling one gets because of the ever-changing reality. The text says, the exhibition tackles such acute issues as AI bias, different forms of biopolitics, social isolation, and loneliness during the pandemic, which does not sound bright at all. Yet did any of the artists from those whose works have been selected for the Uncanny Dream dare to bring a more positive perspective on the topics listed above?
O.C. I don’t think anybody would describe this feeling as a depressive one, because of the emotional distance implied. As for me, the exhibition focuses on the common experience we all have gone through, it doesn’t have to do much with one’s personal feelings or state.
H.N. Yet I guess many of the artists intended to display that uncanny feeling. For example, Pavel Seldemirov’s project is exactly about that kind of sensation one has probably experienced during the pandemic. You know, the exhibition also suggests a metaphorical way of seeing things: a fairytale forest, which makes you feel… well, uncanny.
The following question I would like to be answered by each of you. Please choose one of the works featured at Uncanny Dream that, in your opinion, is essential for understanding the idea of the entire display. In other words, which work should the viewer pay special attention to?
O.C. I would definitely mention video games. There are like six of them, the works of Yuliya Kozhemyako, Katya Gallitskaya, Xenia Obukhovskaya, Anastasia Koroleva, Alexey Ryabov, and Pavel Seldemirov.
H.N. Yes, all of them discuss the pandemic experience, the major topic of the show. Given that the viewer is into video games, (s)he would easily grasp the idea.
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